//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "Heart.c"
#include "LetterC.c"
#include "LetterL.c"
#include "LetterI.c"
#include "LetterR.c"
#include "Signal.c"

// Background files : 
#include "MainMenu.c"
#include "Title.c"
#include "gbxrc.c"
#include "AboutBg.c"

// Palette files : 
#include "Heart.pal.c"
#include "ClircLetters.pal.c"
#include "Signal.pal.c"
#include "MainMenu.pal.c"
#include "Title.pal.c"
#include "gbxrc.pal.c"
#include "AboutBg.pal.c"

// Background Pointers :
PAGfx_struct MainMenu = {(void*)MainMenu_Map, 768, (void*)MainMenu_Tiles, 24128, (void*)MainMenu_Pal, (int*)MainMenu_Info };
PAGfx_struct Title = {(void*)Title_Map, 768, (void*)Title_Tiles, 28864, (void*)Title_Pal, (int*)Title_Info };
PAGfx_struct gbxrc = {(void*)gbxrc_Map, 768, (void*)gbxrc_Tiles, 23296, (void*)gbxrc_Pal, (int*)gbxrc_Info };
PAGfx_struct AboutBg = {(void*)AboutBg_Map, 768, (void*)AboutBg_Tiles, 30912, (void*)AboutBg_Pal, (int*)AboutBg_Info };


#ifdef __cplusplus
}
#endif

